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Treyarch Pushes Beyond Modern Warfare With Call Of Duty: Black Ops 2 - salinasgise1989

Activision is pushing things forward with its Shout of Duty franchise. Treyarch's Black Ops 2 is along display at E3 2012 with an epic campaign storyline that propels the activity to 2025. Fans of the '80s leave also be in for a treat with some playable levels during that menstruation in American history, which should serve Eastern Samoa a nice line to the drone and golem-harnessed incoming war gameplay. Mark Lamia, studio oral sex at Treyarch, negotiation about what's in store in this November 13 release in this exclusive consultation.

Brave Happening: What were your goals heading into Black Ops 2 after the winner that we've seen, year after class, with each new Call of Duty gimpy?

Cross off Lamia: The goals coming in to Black Ops 2 were quite simply to push the boundaries of the franchise. Players have had a lot of not bad Call of Duty experiences leading up to this point and we were really excited about what we created with Black Ops, but that was our first time together as a studio. We felt wish we had just very damaged the coat of what we could create. We matte we could do and so much more, so we really wanted to enter a lot of new elements to Call of Duty. IT's a difficult balancing act.

What are the challenges of nerve-wracking new things with your fan base?

There are a lot of people WHO love their Cry out of Duty, but when you'Re devising a game for such a tolerant audience and you're also making a pun in a franchise that you've successful much of like Treyarch has, we wanted to create new-sprung experiences for players. Black Ops characteristically had a great deal of uniqueness to information technology and we wanted to use that as a debut item in creating Black Ops 2. That's why we took not exclusive the near-future fiction, but made it generation-spanning and had the characters from Black Ops 1 in the game. We'Re going to retain their story, but also introduce new characters, juxtaposing different kinds of war. The warfare that people are more familiar with in Call of Tariff games will be there with a totally new large-hearted of warfare.

How does this near-hereafter setting impact the real aspect of last Treyarch games?

Black Ops 2 features future tech, like battle drones.

We're setting it in the way we tell our fiction by looking at history and trying to explore things. There's no history that's written yet in the time to come, but we'rhenium workings with people World Health Organization are experts in what's active along in the near future in warfare and hard to leverage that to rise up with our fiction. We also have new kinds of gameplay that takes advantage of all the advancements in robotics and drones, technology, and everything that that offers us. While we're exclusive acquiring into the run today, that mindset is pervasive end-to-end the entire studio apartment. Everyone was excited coming unconscious of Black Ops and really wanted to advertize not only connected the campaign by introducing all this new kind of gameplay and story branching and strike force levels with sandbox gameplay and nonlinear campaign structures. That same outlook is what's going on with the multiplayer team and on the Zombies team, as well.

Can you talk a bit bit about Strike Force and what that opens up to the campaign storyline?

Strike Force was a goal that we had to create something that introduced nonlinear campaign structures and sandbox gameplay. We wanted to have something that had a significant factor of replayability, which does come tabu of some of the sandbox gameplay. It also has an impact on the story. In a nutshell, Strike Personnel levels are all about the proxy wars that are loss on in the year 2025. In that location's this tension and this conflict that's going on. Joint Uncommon Operations Command, JSOC, comes to you in the middle of the campaign as the narrative is unfolding and tensions are rising. You're inclined a choice of several spheric charged spots to bring your Black Ops team in and defend. It's unlike anything we've ever done in a Call of Duty game because the player has a choice in the gameplay during the campaign.

What's the experience like once you drop into one of these levels?

You have a choice of performin that steady however you want because it's sandbox gameplay. They'll have unusual objectives. You behind take control of whatever of the soldiers along your squad. You arse take out over any of the toys of the battlefield. The drones are a great example of how we're able to leverage the fiction for solely new gameplay. You fire fly the drones and struggle with them. You can play with robots connected the dry land. It also allows you a good demonstration of what it's like to fight against some of that technology that's on the battleground. In gameplay terms, we worn out very much of time having you campaign against humans, now there are these robots and drones which have diverse strategies to taking them out. And you get to explore that in the campaign and the Strike Force levels.

Source: https://www.pcworld.com/article/464977/treyarch_pushes_beyond_modern_warfare_with_call_of_duty_black_ops_2.html

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